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Before you start: Step 5 reads your dashboard selection — Step 1 Curriculum, Step 2 Subject, Step 3 Chapter, Step 4 Topic. Choose all four on the Dashboard first. With nothing selected the chat opens, but ASAI has no topic to build a technique around.

Peg System ​

Rhyme-based hooks: a fixed set of ten pegs, each already welded to a number by the rhyme. You hang concepts on them.

The pegs ​

1 = Sun · 2 = Shoe · 3 = Tree · 4 = Door · 5 = Hive · 6 = Sticks · 7 = Heaven · 8 = Gate · 9 = Wine · 10 = Hen

These are fixed and memorised once, then reused for every topic you ever learn.

What ASAI does first ​

It introduces the pegs and links the first three to five concepts with action-packed, deliberately bizarre interactions. The rule is action-interaction: the peg object must do something to the concept object. A shoe sitting next to a concept is not a peg; a shoe stamping on it is.

Then it completes the list ​

Remaining concepts take the rest of the pegs, and any weak interaction is sharpened before moving on.

How it knows you are done ​

You can instantly recall the concept for any peg and the peg for any concept, across the full list.

Random order, both directions — which is the real advantage of pegs over a palace: a palace is sequential, pegs are random-access.

Good to know ​

  • Peg vs 1-2-3: same numbers, different anchor — rhyme here, digit shape there. Do not mix them on one topic.
  • Learn the ten pegs cold before you use them on content, otherwise you are memorising two things at once.
  • Best when you will be asked "what is item seven?" rather than "list them in order".