Theme
Before you start: Step 5 reads your dashboard selection — Step 1 Curriculum, Step 2 Subject, Step 3 Chapter, Step 4 Topic. Choose all four on the Dashboard first. With nothing selected the chat opens, but ASAI has no topic to build a technique around.
Peg System
Rhyme-based hooks: a fixed set of ten pegs, each already welded to a number by the rhyme. You hang concepts on them.
The pegs
1 = Sun · 2 = Shoe · 3 = Tree · 4 = Door · 5 = Hive · 6 = Sticks · 7 = Heaven · 8 = Gate · 9 = Wine · 10 = Hen
These are fixed and memorised once, then reused for every topic you ever learn.
What ASAI does first
It introduces the pegs and links the first three to five concepts with action-packed, deliberately bizarre interactions. The rule is action-interaction: the peg object must do something to the concept object. A shoe sitting next to a concept is not a peg; a shoe stamping on it is.
Then it completes the list
Remaining concepts take the rest of the pegs, and any weak interaction is sharpened before moving on.
How it knows you are done
You can instantly recall the concept for any peg and the peg for any concept, across the full list.
Random order, both directions — which is the real advantage of pegs over a palace: a palace is sequential, pegs are random-access.
Good to know
- Peg vs 1-2-3: same numbers, different anchor — rhyme here, digit shape there. Do not mix them on one topic.
- Learn the ten pegs cold before you use them on content, otherwise you are memorising two things at once.
- Best when you will be asked "what is item seven?" rather than "list them in order".